![]() ![]() ![]() You never get attached to any of your characters in this game. It has its exciting moments, but it never captured my imagination like Modern Warfare 2 did. Their unique tactics include hiding in the grass, sniping from trees and just going kamikaze on you by running straight at you to stab you. I really liked how the Japanese fought, as their style is very different from anything I’ve encountered in a shooter. Both of these conflicts take place at the end of World War II. You play as an American soldier for half the game, facing off against the Japanese while the other half of the game puts you in the role of a Russian soldier fighting the Germans. The battles are fought in two different fronts. It’s never unplayable, but clearly noticeable. It’s a fun weapon to use, but like pretty much every other video game with a flamethrower, the frame-rate does dip a bit. Unlike Modern Warfare 2 though, it does have a few frame-rate issues, particularly when you’re using the flamethrower. The only adjustment for me was getting used to the World War II era guns, but once I got the hang of iron-sights I was fine. It controls exactly how you would expect it to, which was great for me. ![]() The environments are very detailed and some of the set-pieces are very well done, especially towards the end of the game. Since this game runs off of the Modern Warfare engine, it looks great. Did it earn a Purple Heart, or make me wish I was killed in action? After finishing the solo campaign, I would say a little from column A, a little from column B. Well, I decided to give World at War a shot when I saw it on sale at a price I couldn’t refuse. It had two major hurdles: it was a World War II shooter and it was made by Treyarch, whom I’ve been lead to believe made the “not-so-good” Call of Duty games. ![]() Call of Duty: World at War was a game that, even after Modern Warfare 2 blew my mind, I had no interest in going back for. ![]()
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